![]() ![]() We were previously hosting our own server in our university’s machine… But here in Brazil we don’t get much funding nowadays, specially when researching on games. So, to get as many people as possible to play the game, it’s very important for me to host it as a web game (people tend to get lazy when it comes to downloading simple games, specially if they have to answer some questionnaires later). I’m using this specific WebGL setup to conduct anonymous experiments with players for my PhD using Artificial Intelligence to generate procedural contents for my game prototype. However, we will also learn how to collect this data to Firestore even for desktop or mobile builds (as it’s much easier and the project will be ready for it anyway). We will host our WebGL build and collect some gameplay data, saving in a Firestore database. This is about setting things up for every Unity build type and testing with a simple Hosting and Firestore usage. And there are some awesome tutorials over the internet, like this one for Analytics events usage. But, Firebase’s Youtube has some nice videos about it. There are many cloud database products, the analytics side, the server… This isn’t a full guide to Firebase applications in Unity (at least not yet… Maybe in some months…). Salutations! If you are here, you’re probably interested in adding some Firebase functionalities to your Unity project, right? That was what I wanted!įirebase is HUGE and its free tier is enough for many indie and research projects.
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